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I’m Douglas Ekehammar Schelin, but I mostly go by my nickname Dogge.

I am a technical designer and gameplay scripter, gameplay implementer and fixer.

Designing games is awesome, and so is the tech behind them! Though often the gap between the two can be pretty wide, I try my best to bridge them together, making the tech more design friendly!

I am currently working as a game designer at Rovio Stockholm

Douglas.ekehammar@gmail.com

+46 79 33 77 122

Software

Perforce
Visual Studio
Photoshop

Engines

Unreal engine 4
Unity

Languages

C#
Blueprint
Python (basics)

Swedish & English