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I’m Douglas Ekehammar Schelin, but I mostly go by the name Dogge.

I am a technical designer aka a gameplay scripter, gameplay implementer and fixer.

Designing games is awesome, and so is the tech behind them, thus I call myself a technical designer as I’m interested in all the different aspects of making games.

I am currently working as a junior game designer at Rovio Stockholm

Douglas.ekehammar@gmail.com

+46 79 33 77 122

Software

Perforce
Visual Studio
Photoshop

Engines

Unreal engine 4
Unity

Languages

C#
Blueprint
Python (basics)

Swedish & English